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The
Daoine
Sidhe!
(Pronounced Dae Na Shee)
The clan leaders:
Pringle,
Mirrim,
Delerious,
Domen,
Korridel
(Commonly known as the Seelie
Court.)
3. The helpfile:
Near the beginning,
the Tuatha de Danann, the Faerie People, defeated the Fir Bolgs
at Magh Tuiredh and became Gods over all The Green Isles. The time
of their rule was one of peace and prosperity. This rule was unchallenged
until the rise of the Demons from the Underworld, who fought and
defeated the Tuatha de Danann.
The Tuatha de Danann
constructed great and magical ships, but were forced to flee before
the fleet was complete. Many escaped to freedom in Tir na Nog, but
some were left behind, forced to hide underground from their enemies.
In time the Demons were driven back into the Underworld by the Fir
Bolgs, who would become the humans. It was centuries before the
supernatural races descended of the Tuatha de Danann, the Sidhe,
could return to the surface world and then they faced great oppostion
from the humans. By then many of the Sidhe had forgotten their ancestry
and their ancient traditions. The mischief and fun a were thing
of the past, and illusions and glamours used rarely at best.
Recently an order
has formed, dedicated to the preservation of the Old Ways. We are
called the Daoine Sidhe. We focus our time upon God-given quests
in an effort to gain their favor. We Sidhe hope that one day, if
have appeased the Gods enough, they will take us to Tir na Nog,
and reunite us with the others of our kind. Until that time we must
behave in a manner fitting the descendants of the Tuatha de Danann,
preserving our traditions however we can. We will quest, find whimsey,
explore, and make harmless mischief. All but the mortal humans are
welcome to join our order. If you too desire to preserve the Old
Ways, summon any of our order and if you are worthy, we will make
you one of the Daoine Sidhe.
4. The theme of the clan:
The Daoine Sidhe are
dedicated to preserving the traditions of the Tuatha de Danann.
They focus their efforts mostly upon questing, in an effort to gain
the favor of the Immortals - hoping that one day they may rejoin
their people in Tir na Nog. Until then, they seek to preserve their
traditions through promoting questing, whimsey, and harmless mischief.
They are friendly to those seeking help, and loyal to their kind.
They are also working to construct a great sanctuary for those of
their kind.
5. The Seven Titles:
1. Teglach - (Youth)
2. Dreolan - (Clown/Silly
person)
3. Truthair - (Trickster)
4. Marasgal - (Marshal)
5. Uasal - (Noble)
6. Tighearn - (Lord)
7. Mormaer - (Great
Steward)
6. What a player would be required to do in order to join your
clan:
1. Find one of the
Sidhe, of Marasgal rank or higher, willing to teach you the ways
of the Faerie People and who will attest to your willingness to
abide by those traditions. (i.e. A sponsor)
2. Have attained level
15 or higher and have gathered at least 1000 quest points for every
50 levels of experience. All remorted players will be expected to
have gathered at least 1000 additional quest points per extra class.
(i.e. A 15th level character needs 1000qp, 100th: 3000qp, a first
level 2-class remort: 2000qp)
3. Participate in interviews
with members of the Daoine Sidhe.
4. Complete a trial
quest to show knowledge of the mud. Your sponsor will accompany
you to witness that no aid was given, nor speedwalks used.
7. What determines how and when a player can be promoted in
your clan:
Rank will be based
on a point system called "Glamour".
Glamour: It is the
magical force behind the faerie people and it is their lifeblood.
Composed of illusion and dream, it gives a faerie’s rank among kin.
Points may be gained
by completing quests regularly assigned by Seelie Court and Moramaers.
These quests will be objectives such as locating objects, mapping
an area, getting one item off every mob in an area, ect. Glamour
may also be gained by participating in clan events, and will sometimes
be awarded by Seelie Court for "great deeds" done.
The Required
Points for Advancement:
1. Teglach - 20
2. Dreolan - 50
3. Truthair - 100
4. Marasgal - 200
5. Uasal - 350
6. Tighearn - 600
7. Mormaer - 1000
Joining the Seelie
Court: If there are less than 3 Clan Leaders at any given point,
a clan wide vote will be held. In this case, a simple majority will
decide the new leader. If there are more than three members seeking
the post, a preliminary vote will be held to reduce those running
to three.
8. Under what circumstances someone can be demoted in your
clan?
Any Sidhe accused
by another of behaving in a way contrary to the tenants of the clan
will face an investigation and interview with the Seelie Court.
If it is the opinion of the Court that the accusations against the
character are factual, the character will be given a warning. If
the same character again acts against the tennants of the clan,
they will be stripped of one rank and placed under probation.
An offense warranting
a warning would be something like behaving in an overtly hostile
or malicious manner, especially to newbies, or a similar minor offense.
A much greater offense,
such as participation in the raiding of another clan, breaking questing
rules, or actively working against clan goals, will result in the
immediate demotion and probationary status of that character. If
they are already on probation, this crime will result in expulsion
from the clan.
An extremely great
and treasonous crime, such as aiding another clan in the raiding
of the Sidhe clan home will result in immediate expulsion from the
clan.
9. Under what circumstances someone can be dropped from your
clan completely? This cannot be for completely personal reasons,
refer to info on ‘Leaving a clan’ to see why this is so important:
An extremely great
and treasonous crime, such as aiding another clan in the raiding
of the Sidhe clan home will result in immediate expulsion from the
clan. The only other way for a member to be expelled from the clan
is to act against the ways of the clan after already suffering a
demotion and a warning. Again, all decisions to expel a member from
the clan require the agreement of the Seelie Court.
10. Whether all decisions in your clan will be made by the
3 leaders, or, all members on a vote basis:
Clan decisions will
generally be decided by a unanimous decision by the Seelie Court,
consisting of the three clan leaders, as well as any characters
of Mormaer rank. In the case that such a unanimous decision can
not be made, a clan gathering will be announced. A two-thirds majority
vote will determine what the clan will do with this situation.
11. Will there be any align/class/race/language or other restrictions?
All of the Fey races
(i.e. All races except humans) are accepted into the Daoine Sidhe.
There are no alignment, class or language restrictions.
12. Any other general rules that will exist in your clan:
Daoine Sidhe will
be expected to spend a great deal of time questing and will promote
questing to others.
Raiding of other clans
is expressly forbidden. But because raiders are frowned upon by
the gods, hunting down characters with bounties set upon them is
allowed, and often encouraged.
Retaliation against
the raiding of our clan hall or wrongs against Sidhe members is
to be done through trickery and the making of the offenders’ lives
miserable, while having fun at their expense.
Sidhe will be expected
to research and become well versed in Celtic and Faerie mythology
in general. A good knowledge of their "heritage" is of vital import.
Sidhe will be expected
to become well versed in the geography of the world they live in.
While the use of speedwalks is not banned, reliance upon such is
frowned upon.
Notes:
This clan is considered
to be "historically correct" in the sense that it is based almost
entirely upon Celtic mythology. Almost four months of design and
research have gone into the development of this clan and it is intended
that more research will go into the creation of the clan hall and
any clan items.
These are the fundamentals
that our clan is based on, and we will follow these at any cost.
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